Week 10 Post Battle


The Lost were becoming desperate.

Originally they had been pushed out of Cog-Port into the Slump to scrape out an existence amongst the irradiated ruins and bestial lairs. They had been forced to evolve themselves or perish like their brethren around them. Salvation had come at the compromise of integrated technology. Lungs were replaced by Aero-filters to filter out the hazardous chemicals, eyes with auto lenses to resist the corrosive fog and hearts with batteries to better supply their new organs with power. And of course there was the need to implant the devices the CCCP had christened the Vibro-nome. They had evolved. A new lifeform for a new world. A peaceful world. Away from the gaze of Lord Helmawr and his lackies. Or so they had thought.

Eventually the toxic fogs and radioactive dusts of the slump had receded or settled. And while this had been initially celebrated amongst the collective tribes, it looked like it might now spell out their doom. Strangers had begun to enter into their territory.

At first it had just been a trickle; a few gangers grav-shooting and abseiling from the dome above. But this had become a stream, as caravans filled with equipment had begun flowing in from Cog-Port. They had tried to make a stand, hold back the flow but this had failed and now the stream had become a torrent! not even their homes amongst the abandoned factories were safe!

The Lost were Desperate and in their desperation they turned to powers that even they did not fully understand. An outsider, who had arrived with the invaders but had been forced out, left to die on a battlefield before being found by one of the tribes scouts. He had introduced himself simply as Keet. He knew of secret magics and ancient ways that he promised could deliver the Lost their homeland and push back the invaders. Soon he was joined by others calling themselves the Sable Pyramid that confirmed these claims. And so it was that Keet was welcomed into the inner circle of the Lost’s ruling council. and a plot was put in motion to win back their homeland.

The ritual took many days and many lives under the guidence of Keet and his followers. Once complete a vast eye in the warp turned to regard Corpse Town and its denizens with amusement.

For the gangers milling around Corpse Town, unaware of the gathering of Lost looking down upon them from the surrounding hills, the side-effects of the crystal harvest suddenly become abundantly clear – mutation. And now for some unknown reason, what started out as a small creeping change exploded in a sudden rush of violence and horror.

Those gangers who had the most contact with crystals are the most seriously affected as crystal growths burst from their skin, shining and glowing but also cutting those who touch them and hardening like protective shells. Even those who only harvested one or two show signs of change as their nails lengthen and sharpen into glass like talons or their arms distend into eerily chiming tentacles.

The gangs are horrified, but within horror there is already division – Those green with crystals and keen for a cure, and those green with envy: There are those disgusted by what they and their friends are becoming, who wish to pressure the CCCP to find a cure and apply it; Yet, there are already those who perceive advantages in these mutations and wish for more, for them the priority is seeking out more of the crystals and talking to those who seem to know most about them – the Lost – to learn how to make best use of them. 

Mutations!

All fighters will now mutate based upon their exposure to the crystals. Click the button below to access the mutations table.

A link to this table will be posted in the future on the main campaign page for easy access