Loot Casket Rules


Standing and Active fighters within 1” of a Loot Casket may open or carry it. The rules for which are listed below


Carry Loot Casket/ Ammo Cache (simple)

If this fighter is within 1” of a Loot Casket, they may make a Move (simple) action, carrying the Loot Casket or Ammo Cache with them. When the action ends, the casket is placed in base contact with the fighter

Smash Open Loot Casket (Basic)

If this fighter is within 1” of a Loot Casket, roll a D6 and add their Strength. If the total is 6 or more, the casket is opened. However, subtract 1 from the roll to determine the caskets contents to a minimum of 1.

Bypass Loot Casket Lock (Basic)

If the fighter is within 1” of a Loot Casket, make an intelligence check for this fighter. If the check is passed, the casket is opened.


When a Loot Casket is opened roll a d6 to determine what’s in it.


Frag Trap

Ammo Cache

Before an Ammo Check is made for any fighter within 1” of an Ammo Cache, the controlling player can declare the fighter will ransack the Ammo Cache. Add 2 to the result of the Ammo Check, Additionally a fighter with a weapon with the Scarce trait may ignore that trait if they are within 1” of an Ammo Cache. However, should a natural 6 be rolled in either case, the Ammo Cache is exhausted and removed from play.