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The Great Rig Robbery

 

Battle Type

Ash Wastes Battle, Rolling Road

Designate one Battlefield edge as the Leading Edge and the opposite as the Trailing edge

Lay out a road 6”-8” wide through the middle of the board, Running from the Trailing Edge to the Leading Edge.

 

Target Vehicle

Place a large vehicle in the middle of the Battlefield. This vehicle cannot be targeted or moved from its position. It represents the Target Vehicle driving along

Any fighter within 1” of the Target Vehicle can attempt an intelligence check to gain 1 Cargo Point.

 

Crew & Cards

Custom 7 fighters (may include vehicles) & 2 cards (chosen)

 

Deployment

Players roll-off to select battlefield edges (cannot be trailing or leading edge) then deploy within 6” of their battlefield edge.

 

High Speed Pursuit

Rolling Road with open sides

Any vehicle with at least half the Leading Edge in its front vision arch is not moved towards the Trailing Edge (this can cause collisions with terrain)

The road through the middle of the battlefield is always kept clear of terrain

 

Ending/ Victory

At the start of every round after the 2nd roll a D6 and add the round number. If the result is 9 or higher that round is the final round as the Target Vehicles escorts have turned up and the gangs are forced to flee.

The gang with the most Cargo Points is the winner.

 

Rewards & XP

Each gang gains D6x10 creds for each Cargo Point.

Each model taking part gains 1xp

Any fighter that gained 1 or more Cargo Points gains 1 additional xp

 

Rep

Victorious gang gains D3 Rep,

Lose 1 Rep if bottled out