Breakthrough
Ambusher & Convoy
The gang which chose the scenario is the Convoy
Battlefield
4X4 relatively flat and open (remember this becomes a Rolling Road Battle so scenery need to be easy to move.)
Designate one Battlefield edge as the Leading Edge and the opposite as the Trailing edge
Lay out a road 6”-8” wide through the middle of the board, Running from the Trailing Edge to the Leading Edge. The Ambusher sets up a roadblock within 12” of the centre of the board.
Crew & Cards
Convoy – Custom 6 fighters (may include vehicles) & 2 cards (chosen)
Ambusher – Random D3+1 fighters (may include vehicles) & 2 cards (chosen)
Deployment
Convoy – Deploy within 3” of the battlefields Trailing Edge
Ambusher - Deploys within 12” of the battlefield centre
Rolling Road with Reinforcements
The Battle starts as a standard Ash Wastes battle, but if at the start of any round a model from the Convoy is closer to the Leading Edge than the Trailing Edge the battle becomes a Rolling Roads Battle with Open Sides for 4 Rounds.
The Ambusher has reinforcements - At the start of each End Phase one random model arrives - it is deployed by the controlling player anywhere within 1” of a battlefield edge, not within 12” of a Convoy Model.
Ending/ Victory
The battle ends four rounds after it becomes a Rolling Road Battle or when only one gang has fighters remaining on the battlefield.
If only one gang has fighters remaining on the battlefield they Win. Any other result is a Draw.
Rewards & XP
Convoy – gets D6x10 creds for each friendly vehicle that is Mobile on the battlefield when the battle ends, 1xp for each fighter taking part, + an additional 1xp for each fighter taking part if they won the scenario.
Ambusher – gets D3x10 creds for every enemy vehicle Wrecked, 1xp for each fighter taking part, + an additional 1xp for each fighter taking part if they won the scenario.
Rep
Victorious gang gains D3 Rep,
Lose 1 Rep if bottled out