Attacker & Defender

The gang with lower rating is the Attacker

 

Battlefield

Lay out a “road” from one side of the battlefield to the other. The road does not have to be straight. The rest of the battlefield is impassable terrain. Defender designates one end as the entrance and the other as the exit. The defender places 3 barricades along the length of the road. Barricades provide full cover but can be destroyed (Toughness 5, 5 Wounds) or torn down by a fighter in base contact (D6 + Strength +2 for each friendly fighter in base contact with the barricade, if the total is 9 or more the barricade is removed)

 

Crew & Cards

Attacker – Custom 10 fighters & 2 cards (chosen)

Defender – Random 10 fighters & 2 cards (chosen)

 

Deployment

Attacker – Deploy within 6” of the road entrance

Defender - Deploys within 6” of each road block, at least 1 fighter next to each roadblock

 

Ending/ Victory

The battle ends when one gang has no fighters remaining on the battlefield.

Attacker wins if at least 3 fighters leave the battlefield via the exit. Otherwise the Defender wins. Any attacking fighter that ends a Move in base contact of the exit may leave the battlefield. This does not count as going OOA or for the purposes of bottle tests.

 

Rewards & XP

Attacker – gets D6x10 creds for each fighter that left the battlefield via the exit, 1xp for each fighter taking part, +1xp to any fighters who exited the battlefield

Defender – gets D6x10 creds if they win, 1xp for each fighter taking part

 

Rep

Attacker – If victorious gain D3 Rep, Lose 1 Rep if bottled out

Defender – Lose 1 Rep if bottled out