Attacker and Defender
The gang that chose this scenario is the Attacker
Battlefield
Set up the battlefield normally representing the Manufactorum
Crew & Cards
Attacker - Custom unlimited fighters & 2 cards (chosen)
Defender - Random D3+5 fighters & 2 cards (chosen)
Deployment
Standard Deployment, Players deploy on opposite edges
How To Play
Use the Badzone Events Table/ Cards, Each round discard the current even and draw/roll a new one.
Each gang is aiming to leave the board via their opponent’s board edge. If in the end phase a fighter is within 1” of their opponent’s board edge and not engaged they may Escape the Badzone (they do not count for bottle tests.) They may take a loot casket they are carrying with them.
Ending/ Victory
The battle ends when one gang has no fighters remaining on the battlefield.
If one gang bottles out and all fighters flee the battlefield, all their opponents fighters remaining on the battlefield count as having Escaped the Badzone.
The Gang that has the most fighters Escape the Badzone wins
Rewards & XP
Each loot casket carried off the battlefield is worth 2D6x10 creds
Every fighter taking part gains 1xp
Every fighter that Escaped the Badzone gains 1xp
Rep
If at least half a gangs fighters Escaped the Badzone gain D3 Rep
If a gang bottled out loose 1 Rep