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Escape the Badzone

 

Battlefield

Set up the battlefield normally representing the type of badzone the gangs are traversing

Place 4 loot caskets at least 8” from the battlefield edges

 

Crew & Cards

Custom 10 fighters & 2 cards (chosen)

 

Deployment

Standard Deployment, Players deploy on opposite edges

 

How To Play

Use the Badzone Events Table/ Cards, Each round discard the current even and draw/roll a new one.

Each gang is aiming to leave the board via their opponent’s board edge. If in the end phase a fighter is within 1” of their opponent’s board edge and not engaged they may Escape the Badzone (they do not count for bottle tests.) They may take a loot casket they are carrying with them.

 

Ending/ Victory

The battle ends when one gang has no fighters remaining on the battlefield.

If one gang bottles out and all fighters flee the battlefield, all their opponents fighters remaining on the battlefield count as having Escaped the Badzone.

The Gang that has the most fighters Escape the Badzone wins

 

Rewards & XP

Each loot casket carried off the battlefield is worth 2D6x10 creds

Every fighter taking part gains 1xp

Every fighter that Escaped the Badzone gains 1xp

 

Rep

If at least half a gangs fighters Escaped the Badzone gain D3 Rep

If a gang bottled out loose 1 Rep