Joining & Continuing the Campaign
Please follow the relevant section below to either continue with an existing gang or to register a new one. Please note; existing players may still register new gangs using the new gangs form.
New Gangs Joining the Campaign
Building your gang list:
Gang founding will be the standard 1500creds following the standard campaign setup rules for your gang. (note: these are subtly different between the gangs so check your rules.)
No two fighters may be given the same skill on establishing the gang (skills may still be duplicated throughout the course of the campaign by XP advances as normal)
New gangs may hire a hanger-on at foundation
All fighters start with D3 🔶 symbols on their fighter card (roll separately for each fighter) - these are added for free on YakTribe from the equipment section for each fighter
Please build your gang on Yaktribe and then submit the gang name using the form below and you will be added to the campaign as soon as we can.
Note: you will still be able to adjust your gang after you have registered
Please note this information will not be shared with anyone other than the campaign arbitrators
Existing Gangs Continuing the Campaign
Adjusting your gang list:
First; Fighters that have gained the required number of advancements may be promoted in the usual fashion according to the rules for promotion.
Second; All gangs are required to bring the overall wealth of their gang to 1500 creds.
Gangs who’s total wealth exceeds 1500 may delete creds from their stash and equipped Wargear to achieve this (note: Wargear does not include Weapons).
Gangs who’s total wealth is below 1500 creds add the difference in creds to their stash and may spend them immediately with the following exceptions:
Gangs may only purchase Weapons and Wargear from their gang lists
Gangs may recruit fighters as normal
Freshly recruited fighters start with D3 🔶 symbols on their fighter card (roll separately for each fighter)